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Serrao, F., Gallace, A., Gallucci, M., & Gabbiadini, A. (2024). The ability of generative AI to express emotions through abstract images: a preliminary study design. In Proceedings of the Third Workshop on Artificial Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located with the 23rd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2024), CEUR Workshop Proceedings, CEUR-WS.org (pp. 51–56).
Serrao, F., Chirico, A., Gabbiadini, A., Gallace, A., & Gaggioli, A. (2024). Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors. Frontiers in Psychology, 15, 1341122. https://doi.org/10.3389/fpsyg.2024.1341122
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Frigione, I., Girondini, M., Massetti, G., Ferrise, F., Etzi, R., Scurati, G., Gaggioli, A., & Gallace, A. (2022). An Exploratory study on the effect of virtual environments on cognitive performances and psychophysiological responses. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2021.0162
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Gallace, A., & Girondini, M. (2022). Social touch in virtual reality. Current Opinion in Behavioral Sciences, 43, 249-254. https://doi.org/10.1016/j.cobeha.2021.11.006.
Beccaluva, E., Riccardi, F., Gianotti, M., Barbieri, J., & Garzotto, F. (2021). VIC—A Tangible User Interface to train memory skills in children with Intellectual Disability. International Journal of Child-Computer Interaction, 100376. https://doi.org/10.1016/j.ijcci.2021.100376
Panagiotopoulou, L., Cía Gayarre, N., Scurati, G. W., Etzi, R., Massetti, G., Gallace, A., and Ferrise, F. (2021). Design of a Serious Game for Children to Raise Awareness on Plastic Pollution and Promoting Pro-Environmental Behaviors. ASME. J. Comput. Inf. Sci. Eng. December 2021; 21(6): 064502. https://doi.org/10.1115/1.4050291
Pietra, A., Vazquez Rull, M., Etzi, R. Gallace, A., Scurati, G. W., Ferrise, F., & Bordegoni, M. (2021). Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator. Virtual Reality (2021). https://doi.org/10.1007/s10055-021-00499-1
Dozio, N., Maggioni, E., Pittera, D., Gallace, A., & Obrist, M. (2021). May I Smell your Attention: Exploration of Smell and Sound for Visuospatial Attention in Virtual Reality. Frontiers in Psychology, 12, 2915. https://doi: 10.3389/fpsyg.2021.671470
Cerritelli, F., Chiera, M., Abbro, M., Megale, V., Esteves J., Gallace A., & Manzotti, A. (2021). The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies. Front. Neurol., 30 June 2021 | https://doi.org/10.3389/fneur.2021.700211
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Torelli E., Shemy I.E., Silleresi, S., Moskwa L., Cosentino G. & Garzotto F. (2020). “Do You Speak Holo? A Mixed Reality Application for Foreign Language Learning in Children with Language Disorders“. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Work- shops (VRW), Atlanta, GA, USA, pp. 609-610. https://doi.org/10.1109/ VRW50115.2020.00155
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Sara Belloli, Sara Porro, Vikram Singh Virk, Roberta Etzi, Alberto Gallace, Monica Bordegoni and Marina Carulli (2020). The Kandinsky Experience: A Multisensory Augmented Reality Application for Cultural Heritage
Computer-Aided Design, 18 (4), 799-814 |10.14733/cadaps.2021.799-814
Federico Gardoni, Fabio Mojetta, Chiara Sorrentino, Roberta Etzi, Alberto Gallace, Monica Bordegoni and Marina Carulli (2020). Raising Awareness about the Consequences of Human Activities on Natural Environments through Multisensory Augmented Reality: Amazon Rainforest and Coral Reef Interactive Experiences
Computer-Aided Design, 18 (4), 815-830 |10.14733/cadaps.2021.815-830
Baldissarri, C., Gabbiadini, A., Andrighetto, L., & Volpato, C. (2020). The ACME shop: A paradigm to investigate working (self-) objectification. THE JOURNAL OF SOCIAL PSYCHOLOGY, 1-17. https://doi.org/10.1080/00224545.2020.1845592
Gabbiadini, A., Baldissarri, C., Durante, F., Valtorta, R., De Rosa, M., & Gallucci, M. (2020). Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy. FRONTIERS IN PSYCHOLOGY, 11(554678). https://doi.org/10.3389/fpsyg.2020.554678
Etzi, R; Huang, S; Scurati, G. & Lyu, S; Ferrise, F; Gallace, A; Gaggioli, A; Chirico, A; Carulli, M & Bordegoni, M. (2019). Using Virtual Reality To Test Human-Robot Interaction During a Collaborative Task. ASME 2019 International Design Engineering Technical Conferences https://doi.org/10.1115/DETC2019-97415
Micaroni, L; Carulli, M & Ferrise, F; Gallace, A; Bordegoni, M (2019). An Olfactory Display to Study the Integration of Vision and Olfaction in a Virtual Reality Environment. Journal of Computing and Information Science in Engineering. DOI: 19. 1. https://doi.org/10.1115/1.4043068
Nava, E., Föcker, J., &; Gori, M. (2019). Children can optimally integrate multisensory information after a short action-like mini game training. Developmental Science https://doi.org/10.1111/desc.12840
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Carulli, M; Bordegoni, M; Ferrise, F; Gallace, A; Gustafsson, M; Pfuhl, T. (2018). Simulating Multisensory Wine Tasting Experience. Proceedings of the DESIGN 2018 15th International Design Conference 2177-2186. https://doi.org/10.21278/idc.2018.0485
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